modl.ai Dictionary

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Retention rate -

Description

Measure for number of user that keep playing the game with a set timeframe; D1 after a day, D7 after a week, D30 after a month

Use

Monetization term
Real time strategy -

Description

A genre of strategy games in real-time in contrast to turn-based strategy games. Example: StarCraft
Roguelike -

Description

A dungeon crawler with procedurally generated levels
Release candidate -

Description

Version of the game ready for shipping.
ROAS -

Description

Return On Advertising Spend, calculated by divided revenue by advertising costs.
Regression testing -

Description

Retesting unchanged part of the game to ensure functionally still work after changing or building new parts of the game.
RPR -

Description

Repeat Purchase Rate = Purchases from existing customers / total purchases

Use

Monetization term