Retention rate -
Description
Measure for number of user that keep playing the game with a set timeframe; D1 after a day, D7 after a week, D30 after a monthUse
Monetization termReal time strategy -
Description
A genre of strategy games in real-time in contrast to turn-based strategy games. Example: StarCraftRoguelike -
Description
A dungeon crawler with procedurally generated levelsRelease candidate -
Description
Version of the game ready for shipping.ROAS -
Description
Return On Advertising Spend, calculated by divided revenue by advertising costs.Regression testing -
Description
Retesting unchanged part of the game to ensure functionally still work after changing or building new parts of the game.RPR -