Virtual Players on Demand

Increase you day one retention by 50% with player bots that behave like humans so that your players are matched perfectly from new to more advanced players at higher levels.

What You Get With modl:play?

Speed & accuracy

First-Time Experiences

Make sure new players are challenged, have fun and are retained by matching them with bots trained using your play data.

Speed & accuracy

Seamless Matches

Manage the player queue with player bots trained on your game data, letting you create matches when you don’t have enough players online across all skill levels.

Speed & accuracy

Lower Cost

Minimize AI programming and software development costs by leveraging virtual player bots that learn over time and adapt to game changes and player composition without needing software maintenance.

modl:play Delivers Virtual Players On-demand

Data Ingestion

The SDK collects player data from the game and sends it to the AI Engine to model behavior and train the bots.

Bots at Play

Player bots are returned to the game so players are perfectly matched across all skill levels to play against while leaving your game designer in control of gameplay experience.

Keep Players Engaged

We offer bots that continuously learn from new player data. Bots can change and grow with the player base, keeping them excited and engaged with the game.

Custom Solutions

Collaboratively customize player bot solutions to improve game play experience, including game balancing, difficulty tuning, GUI testing, and more.

It Is Our Clients That Drive Us to Brave New Worlds.

They have exciting things to tell! have been instrumental in supporting a step up in our storytelling ambitions at Die Gute Fabrik. Our next project included growing our story team from 2 people, to 10, and as part of that we wanted to make sure we had more robust QA systems. As well as person-driven QA, the addition of integrated AI-driven tools has freed up both QA and story teams to concentrate on the tasks people are best at, empowering us to produce a game which is much more complex a possibility space, and we believe, more attractive to players who are hungry for story-driven agency.

Hannah Nicklin CEO and Creative Director

To get the same quality of AI we'd probably have to spend tenfold, not speaking of the challenges in finding the talent capable to deliver. It would also most likely take years to build everything from scratch to be able to reach the same level of quality that modl delivered.

Mattis Lindblad CEO FLamebait Games

The generation is fast, flexible and convenient to use. It allows us to add a much higher amount of puzzles to the game compared to crafting them by hand. Overall, we are increasing the amount and the frequency of the content that we can release for our game.

Peer Kröger Game Design / Balancing

The bot playthroughs are the best part of the tool. It works on any level, generated or not, and is getting closer and closer to actual player behaviors. It is considerably saving testing time for our game and allows us to select levels that really fit.

Vincent Villaume Game Design tools have the potential to simplify & remove most if not all technical manual testing needs. When combined with continuous integration & delivery, having the AI to test the game 24/7 & all of its new features in a tight feedback loop decreases time it takes to find bugs. This saves on cost of finding and fixing bugs, while helping to keep the product quality high.

Roni Jokinen Technical Lead, Nitro Games

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