Automated Game Testing

Reduce development costs by letting QA bots handle the repetitive aspects of game testing so your team can focus on other high-value aspects of QA, and get reliable test results faster.

What modl:test Delivers

Speed & accuracy

Shorter Development

With modl:test you can parallelize, automate, and accelerate your build and test processes thus enabling iterative development with continuous testing.

Speed & accuracy

No Infrastructure

Leverage our autoscaling build testing infrastructure. Invest your team’s time in building your game, rather than supporting automation tools.

Speed & accuracy

Time Savings

Free your developers from tedious QA tasks with modl:test. Let them focus on refining your game's core experience, not battling repetitive testing.

AI-Driven Game Testing with QA Bots

Detect Bugs and Issues

The QA bot reports on errors, crashes, and performance issues as it interacts with the game. You can customize and extend it to report on events and issues specific to your game.

Map and Path Data

Analyze the overview maps of the QA bot's movements during test runs to identify accessible areas, problem spots, or geometry issues in your 2D and 3D games.

Flags the Events

You can add custom scripts to detect issues or events specific to your game. Our AI Engine provides you with logs and video recordings of each test so you can analyze crashes, errors, exceptions, and warnings.


Video Recordings

View videos of test runs to understand detected errors and events in context.

Performance Assessment

Pinpoint CPU spikes and memory leaks by viewing the performance results for every build.

Unity and Unreal Plugins

modl:test works with custom engines, and comes with plugins for Unity and is Unreal Engine.

How Do You Work With modl:test?

  • Add the Plug-In
    Connect the plug-in and choose the levels you want tested.
  • Upload the Build
    Create the instrumented game build and upload it to our platform.
  • Run a Test
    Add your custom settings and run the tests you need.
  • Review the Report
    Evaluate the generated reports.
  • Fix and Repeat
    Fix and repeat as needed.

It Is Our Clients That Drive Us to Brave New Worlds.

They have exciting things to tell! have been instrumental in supporting a step up in our storytelling ambitions at Die Gute Fabrik. Our next project included growing our story team from 2 people, to 10, and as part of that we wanted to make sure we had more robust QA systems. As well as person-driven QA, the addition of integrated AI-driven tools has freed up both QA and story teams to concentrate on the tasks people are best at, empowering us to produce a game which is much more complex a possibility space, and we believe, more attractive to players who are hungry for story-driven agency.

Hannah Nicklin CEO and Creative Director

To get the same quality of AI we'd probably have to spend tenfold, not speaking of the challenges in finding the talent capable to deliver. It would also most likely take years to build everything from scratch to be able to reach the same level of quality that modl delivered.

Mattis Lindblad CEO FLamebait Games

The generation is fast, flexible and convenient to use. It allows us to add a much higher amount of puzzles to the game compared to crafting them by hand. Overall, we are increasing the amount and the frequency of the content that we can release for our game.

Peer Kröger Game Design / Balancing

The bot playthroughs are the best part of the tool. It works on any level, generated or not, and is getting closer and closer to actual player behaviors. It is considerably saving testing time for our game and allows us to select levels that really fit.

Vincent Villaume Game Design tools have the potential to simplify & remove most if not all technical manual testing needs. When combined with continuous integration & delivery, having the AI to test the game 24/7 & all of its new features in a tight feedback loop decreases time it takes to find bugs. This saves on cost of finding and fixing bugs, while helping to keep the product quality high.

Roni Jokinen Technical Lead, Nitro Games

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