Casual -
Description
games designed to appeal to a larger audience. Typically simpler gameplay and shorter play sessionsCPI rate -
Description
Cost per installsUse
Monetization termCVR -
Description
Conversion Rate = (Total number of initial event in the app / total number of desired event conversions) x 100Use
Monetization termCustomer Lifetime Value -
Description
Average revenue per user X average customer lifespanUse
Monetization termCompatibility testing -
Description
Testing on different hardware and software to see if the game acts the same in different configurations.Code release -
Description
Stage where most bugs are fixed an the game is ready for release or submission to platform holderCrunch time -
Description
Working overtime to make the game ready for release.Compliance testing -
Description
Testing to ensure that the game meets the requirements of e.g. game platform holders. Typically based on platform holder's checklists / guidelines.Code Freeze -