Category Archives: AI in Games
Towards Game-Playing AI Benchmarks via Performance Reporting Standards
Towards Realistic Optimization Benchmarks: A Questionnaire on the Properties of Real-World Problems
From Chess and Atari to Starcraft and Beyond: How Game AI Is Driving the World of AI
Levelling-up NPCs with AI
Developments in AI are rapidly changing many industries, including games. Today, global game developers like Ubisoft and EA, or game engine companies such as Unity, have their own AI research divisions. Advances in AI mean that aspects of the games we play are becoming more realistic, whilst on the development side AI-based tools are automating …
We Tried Learning AI From Games. How About Learning From Players?
Aren’t we done with games yet? Some would say that while games were useful for AI research for a while, our algorithms have mastered them now, and it is time to move to real problems in the real world. I would say that AI has barely gotten started with games, and we are more likely …
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Like an Artificial Intelligence in a Candy Store
We auto-generated hundreds of match-3 levels for Candy Crush Saga using different methods to see if we could pass them off as human-generated levels. Capturing patterns and creating symmetry were the main ingredients of the succeeding algorithm. If you’ve played a lot of Candy Crush Saga, you might be able to answer this: Which of …
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