History of AI in Games -Procedural Content Generation Part 2

With procedural content generation (PCG) we can create algorithms that design new weapons, characters, dungeons, and even entire worlds.  This seems quite commonplace today, with games such as No Man’s Sky and Elite: Dangerous putting players in the face of the infinite: with millions upon millions of unique planets to visit in an ever-expanding universe.  …

The Sensory Systems of Guards in the Game – Thief : The Dark Project

One of the biggest challenges faced when creating characters for video games is that you often have to replicate real-world ideas or concepts that a player may take for granted and then tweak them slightly so that it’s fun to play against.  And there’s no better example than stealth games.  Whether you’re playing Splinter Cell, …